Vampire: The Masquerade 5th Edition: Playing the CampaignNovember 1, 2018 Off By Tifa
Once our characters were created, my party was ready for anything. Which is good considering how free-form this RPG really is. We also got SUPER into character. To be honest, it felt more like LARPing than playing a standard RPG.
The GM took a couple hours to figure out how our characters all knew each other and we had to define our relationships, how we felt about each other – choosing one positive feeling and two negative feelings. In Vampire: The Masquerade, relationships are everything which is an awesome aspect of an RPG. In fact, instead of a traditional map, we used a map of relationships with connecting lines and notes about how we knew each other and how we felt about each other. We are pretty early on in our campaign, but I imagine this sheet will be intense after a few more sessions.
Once our history and relationships were defined, the game started. The GM used our characters and relationships to craft some motivations for us to follow. Within the party, one of our members was a newly turned vampire that was refusing her new identity. I had taken her into my studio in a matronly way and was asking the other party members for help getting her to accept her true nature.
Like in any RPG, we rolled dice to see how persuasive and perceptive we were to things, but the dice didn’t come into play as much as I expected, which was actually nice. It was more like real-time story building. It was up to us what to do in the game, with mere hints from the GM. We decided to take her to a party one of our members was invited to. Let’s just say that at the party things… went south.
We experienced our first actions within a fight. Again, it felt much more free-form than other RPGs. In this game, you use your Disciplines in situations that make sense. It’s less about pure damage and way more about tactics, including playing with emotions and manipulation. For example, my character is Level 2 Dominate and Level 1 Auspex. My powers include clouding memories, compelling or mesmerizing victims to obey me, and heightened senses. I never attacked in a traditional sense, I attempt to will my enemies away from me or convince them to attack each other. This take on combat is very appealing to me. It was way more fun finding clever ways to win a battle than to hack and slash.
Another interesting feature is the different dice. All the dice in this game are D10s. Most of the time you only use the black D10s, but if your hunger level is in a dangerous zone, you have to include red dice in your roll. Red dice represent your animal instincts as a vampire – your hunger. If you roll a success on a red die, you just might go berserk with no way to control your urges to consume.
As someone super into character development, this is a perfect RPG for me. I hope we continue to play for a long time! I can’t wait to see where this goes.
I hope you get to enjoy this unique experience with a group of fellow vampires!
About The Author
Tifa is the founder of the Lady Planeswalkers Society (LPS). With over 100 chapters worldwide, LPS creates welcoming, friendly environments to learn and play Magic: The Gathering regardless of gender, skill level, or anything else. The organization also teaches Magic at many conventions. She has worked in the gaming industry since 2010, including at Wizards of the Coast and Xbox. She has a degree in Creative Writing, with a minor in Biological Anthropology from the University of Washington. Tifa is a hardcore lifestyle gamer and a feminist, who enjoys combining the two.