Emerald City Comic Con: Gaming in ReviewMarch 19, 2019
This year there were far more games at Emerald City Comic Con than any one person could possibly play over the course of four days! Cascade Games was there with Magic: The Gathering events, teaching Versus System, and supporting Bakugan with a fantastic booth display and featured tournament area. Playtest Northwest was there with many indie game designers showing off upcoming games.
It was an incredible show full of amazing games and here is a list of some of my favorites.
Chibi Heroes was definitely my favorite find of the weekend. This adorable game, by the designer of ManaSurge, is a fairly quick Worker Placement game where you build up a team of cute chibi adventurers. The characters are absolutely precious and full of diverse representation. It was easy to pick up and every turn felt interesting. Players send heroes to gain resources, complete quests, recruit more heroes, or pick up a horse to ride (which provides a wild card resource every turn). Multiple heroes can be used together to complete a quest, which makes sense for an adventuring party. My favorite aspect of the game was that I wanted to do every action every turn because there weren’t actions that felt useless or boring. I also enjoyed the event cards, which are available under some of the quests. Event cards grant a special bonus to the player that completed the quest to find the event in addition to giving all players a small bonus. This made events feel good for everyone. The game was full of thematic relevancy and positive energy. It takes roughly 30 minutes to play. It is not yet available, but I will surely be keeping a look out on Frank’s Twitter for more information. This is a must have for my collection!
Pitchstorm is a super fun party game that can be played with groups as small as 3 or as big as you want, made by Skybound. Every round, one player takes on the role of an executive movie producer and players must pitch movie ideas based on one character card and one plot card. During the pitch, the executive producer can interrupt with a note card, forcing the player to improvise a change in their story. After all of the pitches have been given, the executive producer picks their favorite movie idea and that player gets the point for the round. You can play as individuals or as teams. I picked up the base game and the Date Night expansion because I think this will lead to some hilarious interactions with my creative friends.
Local Seattle game designer, Alice Yuan, was showing off her adorable game, Dark Forest. This is a tile-placing game where one player represents the dark tree and the rest of the players team up to keep the world from being corrupted. It was fairly easy to learn and very family friendly. The pieces were super cute and the gameplay required lots of conversation, player interaction, and teamwork in order for the group to succeed. This game is still being playtested and sadly I couldn’t find any information about it online. I encourage you to follow Playtest Northwest or join them on Facebook to watch for a convention or opportunity where you can check out this neat game.
Honorable Mention: Blood on the Clocktower – I had played this game twice at PAX West and played it again during ECCC. It is an incredible social deduction game that I reviewed last year. The Kickstarter for this game is coming on March 28. I highly recommend backing this project!
Thank you tabletop-test for allowing me the opportunity to be Press at this convention. I had one of my best convention experiences ever!